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Old Mar 31, 2007, 02:17 AM // 02:17   #1
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Arrow Eye of the North seems to hint nothing new in pvp

The official Eye of the North page says nothing about anything new in pvp, which is a major letdown, as in all the other chapters there was SOMETHING new in pvp (i know there wasn't anything special in Nightfall, but hey, you got skills and 2 new professions to play with).

Everything on the page seems to be only about pve, making it seem it won't have a pvp impact at all other than a few skills. The only phrase where it HINTS at having new pvp content is: "Tons of new content designed exclusively for your existing guild wars characters"

On the subject of skills, The Eye of the north will only feature 100 skills for pvp/pve use, so if they distribute it evenly, thats 10 skills for a profession, and if each profession had 4 attributes, there would be 2-3 skills per attribute. As you all know, that's hardly enough for pvpers (or anyone for that matter) to be entertained with.

The whole entire page seems to be a joyous celebration for the tons and tons of exciting new pve content to explore but doesn't even mention a word for pvp changes. They could do a lot of other things to make pvp better, other than skills, like say, add a new arena, yet there was nothing of it mentioned in the post, which scares me.

Sigh, i hope this game isn't just a pve advertizement for Guild Wars 2 (just like how Warcraft III's expansion spent the whole entire campaign setting up World of Warcraft...)

EDIT: wow there were a lot of pve favoring replies to this post... but then again the ratio to pvp and pve players is like 1:10. Anyway, this post is about pvp discontent that there will be relatively NOTHING in it for them if they buy this expansion. I both pve and pvp, and would be unhappy if i was only enhancing my pve play if i bought GW:EN.

Stay on topic, this post has nothing to do with pve vs pvp or anything close to it.

Last edited by crime.mob; Mar 31, 2007 at 04:05 PM // 16:05..
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Old Mar 31, 2007, 02:23 AM // 02:23   #2
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actually, i'm quite sure most pvpers want LESS skills, and skills that are balanced. in fact, most of the people i talk to want to revert back to the original six professions and their skills, since the new stuff introduced by factions and NF kinda broke the delicate balance of GW pvp.
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Old Mar 31, 2007, 02:30 AM // 02:30   #3
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there's hardly been any info on ch4 yet. factions had the faction stuff, nightfall had heroes, what is ch4 going to introduce to us besides the hall of monuments, which is basically advertisement for gw2?
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Old Mar 31, 2007, 02:31 AM // 02:31   #4
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Quote:
Originally Posted by moriz
actually, i'm quite sure most pvpers want LESS skills, and skills that are balanced. in fact, most of the people i talk to want to revert back to the original six professions
yes the skills are very unbalenced, but then again, so are the classes. The core 6 classes have WAY more skills at their disposal than the Rt and sin, and the rt and sin have WAY (ok not that much more) skills than the Paragon and Derv. People with the later classes as their main would really like to have more skills to help their characters be on a little more even ground (especially paragons who have been nerfed to hell, nice to know they didn't get nerfed again this update... surprisingly...)

but still most people don't want to twiddle their fingers while Anet spends their time banging their heads for months on how to balence the game. Sure adding new skills will aggravate the problem, but then again they could be used to tie up loose ends and fix them if done right, since its far too late to go back to the original 6 professions and their skills now.

Yet thats not the point of the post, the whole entire page seems to be a joyous celebration for the tons and tons of exciting new pve content to explore but doesn't even mention a word for pvp changes. They could do a lot of other things to make pvp better, like say, add a new arena, yet there was nothing of it mentioned in the post, which scares me.
Quote:
Originally Posted by moriz
... what other kind of arena would you possibly want? a full RA style 8v8 gvg arena? although that would be cool, i'd hate to play against the team with 8 monks.
rofl, that WOULD be retarted, but you have to realize that pvp will be status quo (with some balancing issues) until 2009-10 when GW2 is released if Eye of the North adds absolutely nothing to pvp. I'm just worried, being mostly a pvp player, that when i buy it i'll be buying an expansion only for pve and nothing more.

Last edited by crime.mob; Mar 31, 2007 at 02:42 AM // 02:42..
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Old Mar 31, 2007, 02:32 AM // 02:32   #5
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Quote:
Originally Posted by moriz
actually, i'm quite sure most pvpers want LESS skills, and skills that are balanced. in fact, most of the people i talk to want to revert back to the original six professions and their skills, since the new stuff introduced by factions and NF kinda broke the delicate balance of GW pvp.
My sentiments exactly.
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Old Mar 31, 2007, 02:33 AM // 02:33   #6
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... what other kind of arena would you possibly want? a full RA style 8v8 gvg arena? although that would be cool, i'd hate to play against the team with 8 monks.
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Old Mar 31, 2007, 03:09 AM // 03:09   #7
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Less skills is good - less chances to screw the metagame up even more than it is. No new guild halls is good - no chance to get another pre-fix Burning Isle or Jade Isle. No new classes is good - Arenanet have shown they suck at introducing new classes to PvP. There's enough Arenas already on the Battle Isles, though a 6v6 arena would be welcome. As it is, it means they won't be introducing assloads of unbalanced stuff to PvP, and gives them a chance to fix what's broken.
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Old Mar 31, 2007, 04:03 AM // 04:03   #8
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The 100 skills aside, based on this:

Quote:
Izzy said he plays a lot. He thinks it does cool things and they want to see how they can integrate it into the game, but they don’t want to fragment the player base. They try to support it though as best as they can by posting rules and links.
My guess is, no new pvp modes indefinitely for Guild Wars 1.

I'd imagine PvP'ers will be happy (content? something like that) as long as Anet keeps their commitment to having (or working towards) a balanced and diverse metagame, regardless of the orientation of the Eye of the North content.
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Old Mar 31, 2007, 04:22 AM // 04:22   #9
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My guess is that they've realized that PvP and PvPers don't sell games.

Otherwise why would they be bascially dropping GW1 and retooling GW2 to become a PvE-centric game? In one of the (myriads) of interviews I've read since the announcement of EotN and GW2 it was mentioned that people just WEREN'T going on into PvP from their PvE characters as Anet originally assumed they would.

Face it MMO PvP is extremely niche, and it doesn't sell games.

(It hypes them well enough...eg. WAR and Age of Conan...but it doesn't SELL! Witness LotR outsell both WAR and AoC in the years to come OK, that's a big prediction, but anyway...)
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Old Mar 31, 2007, 04:31 AM // 04:31   #10
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Quote:
Originally Posted by Jaziel
Face it MMO PvP is extremely niche, and it doesn't sell games.
No, sorry, PvP sells this game. That's why they have PvP Only editions for sale.
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Old Mar 31, 2007, 04:37 AM // 04:37   #11
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no sorry, pve is were most of the player base is, they sell pvp only versions for those that only want to pvp, but that is a slim margin. i am hoping they move towards a wow(or general mmo feel) for gw2. gw1 was just too short, even if they released chapters every 6 months.
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Old Mar 31, 2007, 04:43 AM // 04:43   #12
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Quote:
Originally Posted by VGJustice
No, sorry, PvP sells this game. That's why they have PvP Only editions for sale.
No sorry, it hasn't, the number of people PvPing in this game is MINISCULE compared to those continuously PvEing.

The REASON they gave for making GW2 (the same reason they eventually included all the extras like titles, greens, elite missions, etc) is that contrary to their initial assumption, people were STICKING with PvE and their PvE character "development" rather than crossing over into PvP.

BTW the PvP "only" editions would be selling alot so that people can easily UAS for their hero characters WITHOUT having to PvP. Anyone who seriously PvPs doesn't need these unlocks because they can easily do it with Balt Faction.
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Old Mar 31, 2007, 04:44 AM // 04:44   #13
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Quote:
Originally Posted by VGJustice
No, sorry, PvP sells this game. That's why they have PvP Only editions for sale.
What they have for sale is irrelevant. What is actually sold is what matters.

That said, I'm not convinced MMO PvP is a niche market. However, Guild Wars PvP certainly is, partially because of a steep learning curve and partially because of a lack of beginner level PvP content (no, exploit-ridden low level arenas don't count, nor does unbalanced RA). I haven't seen anything that indicates it has to be that way, though.
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Old Mar 31, 2007, 04:45 AM // 04:45   #14
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Quote:
Originally Posted by VGJustice
No, sorry, PvP sells this game. That's why they have PvP Only editions for sale.
Not even close. Actual balanced PvP is appealing to many, but its definately doesn't get as many people to buy the game as PvE.
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Old Mar 31, 2007, 04:54 AM // 04:54   #15
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The only PvP i play with any regularity is Aspenwood or RA. The reason being: when i first went to attempt PvP (over a year ago) it was near impossible to get into a group to play, and I am not entertained by endless hours of "Prim/Sec LFG." Heck, the few times i have played in HA, it took over 30 minutes just to get a full group together. I have better things to do with my time than hurry up and wait. (How does anyone ever get to rank X if no one will let you in their group without being Rank X?)

As to "PvP only editions"... they require nothing new to be engineered, and they pull in a client base that might have simply continued to play with the base skills of CH1. In other words... it's gravy sales.

I still am not sure what percentage of the games population is PvPer and PvEer. I did notice today that the PvE forum contains roughly 3x as many posts as the PvP forum... but that could simply mean that PvEers are more chatty and that vast numbers of PvPers are too busy actually playing.

Anyhoo... if you are terribly concerned that the upcoming game does not meet your needs, don't buy it until you've seen what it's about. Problem solved.

(Afterthought... I thought it was the facing other real people that was supposed to keep PvP interesting, not new bells and whistles like skills. The constant adventure of adapting to what other players are coming up with in their builds... rather than crying about how they broke one's perfect build and therefore whatever they are using is unbalanced.)
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Old Mar 31, 2007, 05:06 AM // 05:06   #16
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I'm betting there will be a few new Guild Halls...


and, and, and, skills? Yeah, skills.



rejoice?
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Old Mar 31, 2007, 05:40 AM // 05:40   #17
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Wait, Chapter 4? There isn't, and will never be a "Chapter 4." GW:EN is an expansion, not a chapter.
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Old Mar 31, 2007, 05:41 AM // 05:41   #18
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^Don't dwell on semantics. And they could one day feel like making another campaign for GW1.
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Old Mar 31, 2007, 05:47 AM // 05:47   #19
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Quote:
Originally Posted by Knightsaber Sith
^Don't dwell on semantics. And they could one day feel like making another campaign for GW1.
They have announced that they will not be doing anymore chapters for GW1, but instead be working on GW2. It's in the interviews or the article, or both. From my experience, I've seen that game companies don't make new stuff for old games.
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Old Mar 31, 2007, 05:59 AM // 05:59   #20
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Quote:
Originally Posted by countesscorpula
The only PvP i play with any regularity is Aspenwood or RA. The reason being: when i first went to attempt PvP (over a year ago) it was near impossible to get into a group to play, and I am not entertained by endless hours of "Prim/Sec LFG." Heck, the few times i have played in HA, it took over 30 minutes just to get a full group together. I have better things to do with my time than hurry up and wait. (How does anyone ever get to rank X if no one will let you in their group without being Rank X?)
Tiyuri has recently started GWPickup, I'd give it a try.

Here's a link.
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